Thursday, August 19, 2010

We Eat The Nite, We Drink The Tide


Ok, Here's a quicky ballpoint sketch I did at work while I was on the phone. I really need to brush up on Roses. I totally faked it here. mmm...not much else to say. Maybe the original was done on the back of a report? A photocopy of it anyway. I copy my daily reports to monitor their developing progress then trash them at the end of buisiness day. I just kept a little corner of this one!

Poisonous words have a way of haunting people even when the person who spoke them is gone. Maybe that's what it means?

Monday, August 16, 2010

400 Won't Be ENOUGH!!!


Apparently, There's a distinct possibility I woke up at 4 this morning from a really freaky dream screaming this >_>' That's all I'm saying about it but I'm sure this will stick in my head for days to come.

Regardless! Ok so in the past few months I have been revisiting my PS2.Finishing some games I never finished and starting some games I never started. One of the games I had bought (used) and never gotten to til recently is Okage. The art direction in this RPG caught my eye. It's pretty old but I'm a sucker for a pretty picture, sooooo I bought it. And I have to say HOLY SHIT this game eats a big red rocket. I tried hard. I reaaaaally tried hard to like it but I couldn't manage. I'm not a huge fan of turn based RPGs and I knew this would be one because, well... it's Japanese. That being what it is, I played anyway. I couldn't get past the fact that I was fighting giant carnivorous onions and things called "Perky Frogs" that were apparently roaming the country side with no other purpose than to get in my way! Our main character is, well... I forget what his name was. I called him Hugo. He's not all that memorable. Pretty reserved, and whiney. But kinda sarcastic and I think that's what kept me going through the first stages. The dialogue in this game could just as easily have been called diarrhea instead. There's a reasonable likelyhood that the original dialogue (in Japanese) wasn't this bad but man. Talk about patronizing and kiddified. It's like I was reading a Dora the Explorer script. That's about the mentality it projects. Don't get me wrong, the ideas where there. It's just, the end product? *shiver* Anyway, here's my drawring of the main character and S(a)tan, his shadow. Yeah, I said it.

I want to take this piece through some phases as I experiment with colouring in photoshop again (it's been a good, long while) so I'll be posting the next phase and pissing & moaning about the game some more.